The second half of the November 2025 update is here, new Revenge Tower, new Totem Spell, three new Crafted Defenses, the all-new Fancy Shop (with Sparky Stones currency), and ranked-mode improvements.
Revenge Tower
The angrier your base gets, the deadlier it becomes.
- Starts inactive at 0 buildings destroyed.
- At 5 buildings destroyed → Single-target, high-damage, slow attack.
- At 20 buildings destroyed → faster fire rate + attack bounces to 2 targets.
- At 40 buildings destroyed → rapid fire with 3-target bounce.

Totem Spell
A walking distraction just landed.
- Deploys a massive Totem that soaks up fire from both ground and air defenses.
- On impact: light damage + brief stun to defenses/troops (forces retarget).
- Unlocked at TH16 via the new Spell Factory level.
- 4 levels total: 2 @ TH16, 1 @ TH17, 1 @ TH18.
- ~10 000 HP — it’s tankier than most tanks.
- 6-tile radius stun/damage zone.
- Special rules:
- Doesn’t trigger Rage/Poison Towers, traps, CC troops.
- Immune to Ice Block, Clone, and Recall.
- If dropped on a building, spawns beside it instead.

Crafted Defenses
Three new builds, one longer season (4 months).
- Old Crafted Defenses are retired — refunds issued automatically.
- TH17 no longer supports Crafted Defenses (ineligibility notice shown).
- New lineup kicks off Season 2 with upgradeable modules and pop-up guidance.
Hero Bell
- Doesn’t attack — instead buffs defensive Heroes’ HP + DPS.
- Buff ends when the building is destroyed.
- Upgrade Modules: Building HP | Hero HP | Hero DPS

Light Beam
- Single-target damage, hits ground + air.
- Projectiles lose power over distance — closer = stronger hit.
- Upgrade Modules: Building HP | Damage per Hit | Attack Cooldown

Bomb Hive
- Splash damage to ground + air.
- Fires bombs along preset directions until impact or max range.
- Upgrade Modules: Building HP | Damage per Hit | Range

Fancy Shop & Sparky Stones
Permanent rewards for temporary content.
A new Fancy Shop tab lets you spend Sparky Stones earned from Supercharge and Crafted Defense upgrades.
Earning Sparky Stones
- +10 per Supercharge upgrade
- +8 per Crafted Defense module upgrade

Fancy Shop Items (at launch)
- Meteor Builder Skin – one-time purchase.
- Exclusive Home Village Decoration – one-time purchase.
- “Charge Effect” – addable to any decoration, purchasable multiple times.
- Tap a card to highlight eligible decos.

Meteor Builder Skin
- Applies to all builders (now rendered in 3D).
- Future update → skin individual builders.
Supercharge Charge Effect
- Apply via Add Effect button on a decoration.
- Currently permanent (cannot be removed).
- Flashes in sync with Supercharge effects in your village.
Ranked Improvements
Sharper competition, cleaner rules.
- Temporary troops banned from Ranked, CWL, and War Battles.
- Inactivity clarified:
- Miss 1 tournament = keep rank + bonuses.
- Must sign up before next tournament (Tuesday 5 a.m. UTC) to retain rank.
- UI warning at Friday 5 a.m. UTC if you haven’t signed up.
- Matchmaking less predictable for fairer pairings.
- Promotion/Demotion tuning: most mid-high Leagues get +5% promotion; Leagues 28–31 also gain +5% demotion; some upper tiers see slight battle count reductions.
General Improvements
Smaller details, smoother clash.
- Skeleton Trap now shows info screen.
- Builder Base background in Hero Skin selection
- Own attacks no longer inflate game log count.
- Inbox layout refreshed.
- Revenge battles get dedicated end screen.
- Battle log unit order standardized: Troops → Siege → Heroes → Spells → Clan Banner → CC Troops → CC Siege → CC Spells.
- Knocked-out defensive Heroes fade transparent when near ground units.
- Builders are now fully 3D!
That’s a wrap on Day 2 of the November Sneak Peeks! Guardians roam, Revenge rises, and your village has never looked flashier.
Remember to support your favorite builders with Code CHAMPS at checkout!












